CHESS TOURNAMENT PLAYING RULES

Except as noted below, all Manitoba Scholastic Chess Association chess tournaments are played according to FIDE rules for rapid play games.

TOUCH MOVE

CLOCKS

WON GAMES

  1. By checkmate.

  2. If the opponent resigns.

  3. If the opponent runs out of time, provided the following conditions are met: To claim a win on time, a player must stop both clocks and notify a referee. To win on time, a player must have mating material and time remaining on their clock. If both players have run out of time, the game is drawn. Claiming a win on time is invalid after a checkmate or stalemate has been played, or after a player has resigned or agreed to a draw.

DRAWN GAMES

  1. By stalemate.

  2. By agreement of the players during a game.

  3. If the same position is repeated three times and a player claims the draw on their own turn before moving. A game score may be required to support the claim.

  4. If fifty moves are made by each player without a capture or a pawn move and a player claims the draw on their own turn before moving. A game score may be required to support the claim.

  5. If a player has insufficient mating material (lone K, only K+B, or only K+N) and the opponent runs out of time.

DISPUTES AND IRREGULARITES

OTHER RULES